![opengl vs directx 11 opengl vs directx 11](https://i.ytimg.com/vi/k_MmTB671N4/maxresdefault.jpg)
- #Opengl vs directx 11 drivers#
- #Opengl vs directx 11 windows 8.1#
- #Opengl vs directx 11 Ps4#
- #Opengl vs directx 11 Pc#
- #Opengl vs directx 11 series#
DirectX 11 vs DirectX 12: What Does it Mean for PC Gamers With DX12 Ultimate, MS is basically integrating the two platforms.
#Opengl vs directx 11 series#
It will be used on both Windows as well as the next-gen Xbox Series X.
#Opengl vs directx 11 Ps4#
That’s the reason why PS4 games don’t run on the Xbox One and vise versa.ĭirectX 12 Ultimate is the first graphics API that breaks that rule. In general, an API is designed for a specific OS. However, unlike paint, the output program of a graphics API is only readable by the API used to design it. Think of it as MS Paint where the game is the painting and the paint application is the API. A graphics API is a platform where the actual game designing and mechanics are figured out. Now, what does a graphics API like DirectX do? It acts as an intermediate between the game engine and the graphics drivers, which in turn interact with the OS Kernel. OpenGL and Vulkan, on the other hand, run on Mac as well as Linux. However, unlike its counterparts, DX is a Microsoft proprietary platform and only runs on Windows natively.
![opengl vs directx 11 opengl vs directx 11](https://i.ytimg.com/vi/A8WJ4A6amSE/maxresdefault.jpg)
Like Vulkan and OpenGL, DirectX is an API that allows you to run video games on your computer. But what exactly is DirectX 12 and how is it different from DirectX 11. This includes better CPU utilization, closer to metal access as well as a host of new features most notably ray-tracing or DXR (DirectX Ray-tracing). I've invested a few bucks in rolling stock and locos and like to see what I paid for!Ĭ 12 debuted two years back, promising significant performance and efficiency boosts across the board. I'm thinking fps are much better from the cab view. With Trains, to my eyes, it does not seem to be running perfectly until the fps are in the 40s, and even then I think there is the odd stutter. In that sim if you could keep the fps above 20 everything looked really good (no signs of stuttering, etc.). Why does the "counter" start off at 200 for DirectX and 60 for OpenGL? Does running Fraps have any effect on the sim's performance?īefore Trainz I used to enjoy a flight sim called CFS2. I have a couple of questions about Fraps. I stopped the train in an area of heavy forest and had 24 fps with DirectX and 8 with OpenGL. Now I'm getting lows of 18 in the heavy forest and most of the time between 20 and 30 fps. This gave me some more fps and no lose in detail that I could see. I switched the setting from "Let the 3D application decide" to use my preference and set it to balanced. I've been playing around looking for more fps.
![opengl vs directx 11 opengl vs directx 11](http://media.redgamingtech.com/rgt-website/2018/08/hitman-1080p-1024x575.jpg)
Feels a lot better when I am not laying down. Morning gents: Got up around midnight with a tooth ache. I'll do some experimentation and let you know what happens (on my system).īFG NVidia GeForce 9800 GTX+ 512MB & Samsung 2494HS 24" monitor When I run it in OpenGL, I get the little red bumps at the drag points on a path (polyline), but when I run it in DirectX those little bumps aren't there, which makes it difficult to move a path once it has been drawn. One odd thing I find is when running Google Earth (I use GE to create proto routes in Trainz). I haven't tried to run TS12+SP1 in DirectX mode yet, but I think now that the subject has come up, I will try it out and see how it compares to OpenGL. In the past, I seemed to get better performance with OpenGL, but this is probably due to the NVidia card, which as Johnwhelan explained very well. I have been using OpenGL for TS12, on an NVidia GeForce 9800 GTX+ 512MB on PCIE.
#Opengl vs directx 11 windows 8.1#
Shane has a tutorial on getting the latest DirectX version 9 whatever for Trainz, N3V don't use the latest version of DirectX by the way which is 11, although Microsoft hasn't helped you must be running Windows 8.1 to run DirectX 11.2. I think N3V still set the default to OpenGl but many people find DirectX works better.
![opengl vs directx 11 opengl vs directx 11](https://ru.gecid.com/data/video/201706240800-48712/img/12_directx_11_vs_directx_12.jpg)
The newer versions have fewer undocumented system features so try both and see which works best for you. Which is best for Trainz, it depends on the video card you have and the version of Trainz you have.
#Opengl vs directx 11 drivers#
In the same way AMD's OpenGL drivers have also improved. These days OpenGL still carries a lot of older instructions that aren't used for games but the nVidia directX drivers have improved substantially. ATI/AMD looked at the instruction set and implemented it in silicon so suddenly AMD cards needed much less silicon to run games and thus were cheaper for a given level of game performance. DirectX was designed by Microsoft specifically for gaming and it was designed to be vendor neutral. So if you wanted the best performance you often brought an nVidia graphics card as nVidia worked with game companies such as Auran to get the bet out of their video cards and in doing so ensured that they used features only available on an nVidia card. Historically OpenGL came from the Unix CAD workstation world and since it was known that it took about five years for a new standard to be agreed companies were permitted to create their own extensions.